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Ming Dynasty
5.86Build routes and networks to connect locations efficiently.
Castellum: Maastricht
6.72Place workers to claim actions and turn resources into plans.
Toscana
6.34Commit presence to key areas and fight for influence where it matters.
Rise Of Cthulhu
6.46Commit presence to key areas and fight for influence where it matters.
Europa 1945-2030
5.98Negotiate deals and shifting promises to improve your position.
Viceroys
6.46Negotiate deals and shifting promises to improve your position.
Noble Treachery: The Last Alliance
6.71Play suited cards to win tricks and manage timing.
Stones Of Fate
6.52Bluff, read opponents, and time reveals around hidden information.
Risiko!
6.20Commit presence to key areas and fight for influence where it matters.
Gondor: The Siege Of Minas Tirith
6.19Maneuver forces across tactical or historical battle maps.
Fired Up
7.47Bluff, read opponents, and time reveals around hidden information.
The Fellowship Of The Ring
6.17Maneuver forces across tactical or historical battle maps.
Der Weiße Lotus
6.17Build routes and networks to connect locations efficiently.
Ad Acta
6.16Spend limited actions each turn to balance movement, setup, and scoring.
Hibernia
6.20Move forces between areas to control positions and pressure rivals.
Booty
6.73Draft from shared options to assemble a plan over successive turns.
King's Kilt
6.10Move pieces across a map while planning position and timing.
Ave Cesar
6.70Manage cards in hand to time plays, combos, and scoring windows.
La Venise Du Nord
6.42Roll dice and choose how to use the results for tactical outcomes.
Carpe Astra
5.92Build routes and networks to connect locations efficiently.
Alcazar
6.04
Downfall
6.45Commit presence to key areas and fight for influence where it matters.
Dreaming Spires
6.37Place tiles carefully to build spatial scoring patterns.
Bushido: Der Weg Des Kriegers
6.22Bluff, read opponents, and time reveals around hidden information.