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Noble Treachery: The Last Alliance box art
2014 Ranked #10,014

Noble Treachery: The Last Alliance

A political card-and-dice game has noble houses forge alliances, wage war, and use diplomacy to claim the throne. Card powers shift with matching dice, so alliances and plans can unravel without warning.

Strategy Games Card Game Dice Betting and Bluffing Set Collection

Players

4-6

Play time

Not listed

Age

12+

Complexity

2.14/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Noble Treachery: The Last Alliance is a card and dice game fusion: form alliances, test the fates, declare war, invoke diplomacy, poison enemies and claim the throne.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Noble Treachery: The Last Alliance is a card and dice game fusion: form alliances, test the fates, declare war, invoke diplomacy, poison enemies and claim the throne. Each card has a power and an ability that is affected by the value of die that matches the color of the card i.e. the dice affect the cards and the cards may change the dice. The game is typically played with 4 to 6 players (there are several game variants including a 3 player version on our “Game Variants” page). Game time is approximately 1 hour. Noble Treachery is a "casual" game designed for players that enjoy changing strategy on the fly. Your best laid plans will be foiled by your opponents (you can always count on your friends to mess up your master plan), so always have a back-up plan and a back-up plan for that plan! From the back of the box: The time of peace and prosperity for the Kingdom of Black Rose has ended with the untimely and mysterious death of the king. With no heir, it is now up to the five great noble houses to choose a successor to the throne. Only the most cunning and treacherous player will be able to unify the five noble houses and ascend to the throne. Noble Treachery is a card and dice game for 4 to 6 players where players risk their tenuous political alliances during the chaos of war or the treachery of diplomacy to form new alliances with the noble houses of Black Rose. The first player to form an alliance with each of the noble houses becomes the King or Queen of Black Rose and wins the game. Players utilize armies, knights, nobles, clerics, spies, castles, witches, thieves, mages and poison in an ever-changing quest to win the support of the noble houses. Noble Treachery is about thrills, love of the chase, close finishes, moments of shock and comeback victories.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
3–6
Play time
45 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Jay Meyer

Artists

4
Stephanie M. Brown Dan Frazier Randy Gallegos Helmutt

Publishers

1
Great Northern Games

Linked items

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