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Ave Cesar box art

Ave Cesar

Players

4-7

Time

?-?

Age

15+

Weight

2.29

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Ave Caesar has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

Ave Caesar has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Ave Caesar scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Ave Caesar has a strong replayability score of 7.85.

Luck profile

Ave Caesar has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players have to build a city in honor of Cesar. This game has a little of San Juan and Citadels combined. There are 2 kinds of cards: characters and buildings. Each building card has a cost, victory points, military power, politic influence and sowing capability. At the beginning of each round players must chose a character with a mechanic very similar to Citadels. Some characters allow building, getting cards, stealing from other players, obtain victory points, etc. In Phase 2 is the construction phase where you have to a) Characters are activated in order. b) Draw 2 cards c) Harvest what your building gives you d) Build and/or use the power of your character. To pay for a construction players must pay with cards in their hands (a la San Juan) At the end of the game they will earn points for their edifications, military power and politic influence, and add them to the points gain during the game. The player with the most points will be the winner.

Editions

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Credits

Designers

2
Michel Fischman Emmanuel Rabell

Artists

4
Paula Fernández Marina Friszman Daniela Gagliano Germán Guzik

Publishers

1
Bureau de Juegos

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