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7 Wonders (second Edition) box art
2020 Ranked #249

7 Wonders (second Edition)

7 Wonders is a civilization-building card-drafting game where players develop ancient cities across three ages for the most points. Cards pass continuously around the table, and military conflicts with neighbors make every choice matter both for your own engine and theirs.

Family Games Ancient Card Game Closed Drafting Neighbor Scope

Players

3-7

Play time

Not listed

Age

10+

Complexity

2.3/5

Rating

7.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.3/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

7 Wonders The board game with more awards than any other game on the planet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content: 7 Wonder boards 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards 78 Coins: 54 Coins of value 1, and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
3–7
Play time
30 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Antoine Bauza

Artists

1
Miguel Coimbra

Publishers

1
Repos Production

Linked items

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