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7 Wonders (second Edition) box art

7 Wonders (second Edition)

Players

3-7

Time

?-?

Age

10+

Weight

2.3

Rating

7.88

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high level of variability, strategic depth, and scalability, making it highly replayable. The presence of expansions adds to the game's replay value. While it may take some time to learn, the depth it offers justifies the effort.

Luck profile

7 Wonders (Second Edition) has a moderate influence of luck. Random elements like card draws and the availability of resources can have a notable impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies more on player decisions and strategy, with luck playing a minor role overall.

Overview

7 Wonders The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success. A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content: 7 Wonder boards 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards 78 Coins: 54 Coins of value 1, and 24 Coins of value 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 pad of score sheets 3 quick reference sheets describing the effects of the cards 1 List of cards and chaining leaflet 1 rulebook

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