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7 Wonders box art
2010 Ranked #89

7 Wonders

A civilization-building card game where ancient cities gather resources, develop trade, and build wonders across three ages. Simultaneous drafting makes every card a choice that shapes your city while revealing what your neighbors may gain.

Family Games Ancient Card Game Closed Drafting Neighbor Scope

Players

2-7

Play time

Not listed

Age

10+

Complexity

2.32/5

Rating

7.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

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Editions

Language and publisher variants currently recorded in the catalog.

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
3–7
Play time
30 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Antoine Bauza

Artists

4
Dimitri Chappuis Miguel Coimbra Etienne Hebinger Cyril Nouvel

Publishers

1
Repos Production