Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are pa...
Players
1-7
Time
?-?
Age
14+
Weight
1.81
Rating
6.99
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Between Two Cities has a high replayability score due to its variability in gameboard setup, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences with each playthrough and allows players to discover new tactics and strategies over time. The player interaction score is also favorable, enhancing the overall replay value. Although the game may not be the easiest to learn, it strikes a good balance between ease of learning and depth of gameplay.
Between Two Cities has a moderate level of luck involved in the game. While random elements like card draws and tile placements can have an impact on the outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, making it suitable for players who enjoy a combination of both elements.
Overview
It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world? Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game. The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).
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