Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Conflict in China during the middle ages. Each player attempts to establish as much control over the various provinces throughout China via military and political wrangling.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Voting
Players collectively approve, reject, or select an outcome through votes.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Read the full game description
Conflict in China during the middle ages. Each player attempts to establish as much control over the various provinces throughout China via military and political wrangling. Players have to manage their resources as they pick where they want to push the most in their fights over certain territories. Throughout the game there are revolts against the reigning emperor and players must pick which side they will join. Picking the wrong side too many times will cost you the game.