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Senji box art
2008 Ranked #3,252

Senji

Medieval Japanese strategy game where clan chiefs seek daimyo honor through battle, respect, and political rivalry. Bloody conflicts are only part of the path to status, so every decision must gain honor without losing the support of other clans.

Strategy Games Bluffing Medieval Area Movement Auction/Bidding

Players

3-6

Play time

Not listed

Age

12+

Complexity

2.96/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Senji lets you don the armor of a chief of a Japanese clan in medieval Japan. Your goal is obvious: to become the daimyo whose honor imposes respect over all the other clans.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Senji lets you don the armor of a chief of a Japanese clan in medieval Japan. Your goal is obvious: to become the daimyo whose honor imposes respect over all the other clans. To achieve your goals and to gain honor, you will have to overcome your adversaries in terrifying bloody battles, by holding in respect the other clans grace, honoring hostages or alliances. Every turn of the game is divided into three phases: Diplomatic Phase, where you will be able to exchange military advantages (which make it possible to decrease the randomness of the engagements), to trade and acquire hostages (thanks to whom you will be able to pressure your adversaries at the time of the engagements). Order Phase, where you will place orders on the territories which you occupy. There are three types of orders: movement, production and raising troops. Action Phase, where the honor is of utmost importance. The player with the most honor hosts the Emperor. And that enables him to choose in which order the territories and corresponding orders will be processed. You may well imagine, that combats are frequent. One player then rolls 9 dice (whose faces are decorated with the symbols of each clan) whose results are then modified by the bonus acquired during the diplomatic phase. Only the attacker (and only when victorious obviously) can acquire Prestige (points of honor) due to the engagements. This honor is proportional to the troops vanquished at the time of the conflict. The more deaths there are, the more honor there is!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
90 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Serge Laget

Artists

1
Bertrand Benoit

Publishers

1
asmodee

Linked items

No published linked games yet.