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Condottiere box art

Condottiere

Players

2-6

Time

20-45

Age

10+

Weight

1.96

Rating

6.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Condottiere has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies. However, there is minimal emphasis on cooperation in the game.

Replay value

Condottiere has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Condottiere offers a fresh and engaging experience with high replayability.

Luck profile

Condottiere has a moderate level of luck involved in the game. While random elements like card draws can have a notable impact on the outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the game outcome. Overall, Condottiere offers a good balance between luck and player agency.

Overview

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Dominique Ehrhard Duccio Vitale

Artists

4
Dominique Ehrhard John Goodenough Serge Hochain Tomasz Jedruszek

Publishers

1
Eurogames