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Condottiere box art
1995 Ranked #979

Condottiere

Card-driven conflict game where mercenary leaders battle for control of medieval Italian city-states. Strength is not enough: special cards, bluffing, and exhausted forces make each campaign a tense contest of timing and commitment.

Strategy Games Bluffing Card Game Area Majority / Influence Auction/Bidding

Players

2-6

Play time

20-45 min

Age

10+

Complexity

1.96/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is 13th century Italy. Trade is flourishing between the city-states and the Levant.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
20–45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Dominique Ehrhard Duccio Vitale

Artists

4
Dominique Ehrhard John Goodenough Serge Hochain Tomasz Jedruszek

Publishers

1
Eurogames