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Turncoats box art
Rich game profile

Turncoats

Turncoats is a competitive game for 2-5 players, where three factions are at war. The players take on the role of Aspirants and Interlopers, not obviously tied to any one group. Instead, they must manage their loyalties, represented by stones in their hand that they keep hidden f...

Players

2-5

Time

15-45

Age

12+

Weight

2.1

Rating

7.11

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Turncoats offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction add to the replay value, while the scalability ensures a consistent experience regardless of player count. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Turncoats has a strong replayability score of 7.7.

Luck profile

Turncoats has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Turncoats is a competitive game for 2-5 players, where three factions are at war. The players take on the role of Aspirants and Interlopers, not obviously tied to any one group. Instead, they must manage their loyalties, represented by stones in their hand that they keep hidden from everyone else. During the game, players spend stones from their hand to take actions with the matching faction. However, they need to keep a tight eye on their remaining stones and the tiebreakers, as at the end of the game, the winning faction will choose the player with the most stones remaining in their hand as the new ruler.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Matilda Simonsson

Artists

1
David Masnato

Publishers

1
Milda Matilda Games

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