Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Turncoats is a competitive game for 2-5 players, where three factions are at war. The players take on the role of Aspirants and Interlopers, not obviously tied to any one group.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Alliances
Players can cooperate through temporary or formal partnerships while pursuing victory.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Turncoats is a competitive game for 2-5 players, where three factions are at war. The players take on the role of Aspirants and Interlopers, not obviously tied to any one group. Instead, they must manage their loyalties, represented by stones in their hand that they keep hidden from everyone else. During the game, players spend stones from their hand to take actions with the matching faction. However, they need to keep a tight eye on their remaining stones and the tiebreakers, as at the end of the game, the winning faction will choose the player with the most stones remaining in their hand as the new ruler.