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Bosk box art
2019 Ranked #2,134

Bosk

Seasonal area-control game where players grow trees, drop leaves, and claim forest spaces through a changing year. Autumn winds spread leaves unpredictably, so every tree planted must anticipate where its influence will finally fall.

Abstract Abstract Strategy Area Majority / Influence Bias Admin: Better Description Needed!

Players

2-4

Play time

20-40 min

Age

13+

Complexity

2.07/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park. In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park. In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer. When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park. Gain your ground in the park to be victorious in Bosk! Gameplay Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique! Spring Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board. Summer Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second. Autumn The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered. Winter Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–40 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Daryl Andrews Erica Bouyouris

Artists

2
Kwanchai Moriya Peter Wocken

Publishers

1
Floodgate Games

Linked items

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