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Blokus 3d box art
2003 Ranked #1,535

Blokus 3d

Three-dimensional abstract building game where players fit uniquely shaped pieces into a shared Inca structure. Each placement must connect to your own color while navigating an increasingly awkward form, making spatial foresight decisive.

Abstract Abstract Strategy Territory Building Enclosure Hand Management

Players

2-4

Play time

15-20 min

Age

7+

Complexity

1.75/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the game Rumis, the players construct an Inca building with their stones. All players receive three-dimensional pieces made of wood or plastic, which they will try to position adjacent to already placed pieces of their own color.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the game Rumis, the players construct an Inca building with their stones. All players receive three-dimensional pieces made of wood or plastic, which they will try to position adjacent to already placed pieces of their own color. All of their own pieces are of different shapes, which is a challenge to the three-dimensional imagination. Cubic, wedge-shaped, or pyramidal volumes are different building limitations, which are imposed by the various building scenarios. Playing RUMIS, you will find that no game is similar to any previous one. Once your mind has mastered the puzzling shapes of the RUMIS pieces, you will explore the depth of tactical and strategic possibilities offered. The rebrand by Educational Insights is labelled 1 to 4 players on the box, adding solitaire puzzles such as building a 3x3 cube with one color and building the various shapes using all the colors, following the rules of the multiplayer games while leaving no gaps in the structure. Expanded by: Rumis+

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–20 min
Age
7+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Stefan Kögl

Artists

1
Stefan Kögl

Publishers

4
Alary Games Divisible By Zero (DBZ) Aust Pty Ltd Educa Korea Educational Insights

Linked items

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