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Blokus box art
2000 Ranked #811

Blokus

Abstract placement game where players fit Tetris-like pieces onto a shared grid while touching their own pieces only at corners. Every placement opens or seals future routes, creating a clean territorial puzzle of space and denial.

Abstract Abstract Strategy Territory Building Chaining Enclosure

Players

2-4

Play time

Not listed

Age

7+

Complexity

1.75/5

Rating

6.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. Goal of the Game: Each player has to fit as many of his/her 21 pieces on the board as possible. Components: Blokus Game Board (400 squares) 84 game pieces (four 21-piece sets of red, green, blue, and yellow) Each color inlcudes: 1 one-square piece 1 piece with 2 squares 2 pieces with 3 squares 5 pieces with 4 squares 12 pieces with 5 squares

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
7+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Bernard Tavitian

Artists

1
Alan D. Hoch

Publishers

2
Educational Insights Mattel, Inc.