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Topiary box art

Topiary

Players

2-4

Time

15-30

Age

10+

Weight

1.74

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Topiary offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Topiary has a moderate influence of luck. While random elements like card draws and tile placements can impact the game outcome, players have a significant ability to mitigate luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome.

Overview

In Topiary, players try to position their visitors on the outer edge of a beautiful topiary garden in order to give them the best view possible. Visitors can see the closest topiary sculpture to them and any behind that, in the same sight line, that are larger. You can score bonus points for visitors who see multiple topiary sculptures of the same type. Players slowly fill in the garden by adding tiles until everyone has placed all their visitors.

Editions

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Credits

Designers

1
Danny Devine

Artists

2
Danny Devine Jeff Oglesby

Publishers

1
Fever Games

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