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Samurai box art
1998 Ranked #265

Samurai

Samurai is an area-influence tile game where players surround figures across medieval Japan to win the favor of three factions. Each placement pressures multiple regions at once, and final victory depends on balancing majorities rather than dominating just one group.

Strategy Games Abstract Strategy Medieval Area Majority / Influence Hexagon Grid

Players

2-4

Play time

30-60 min

Age

10+

Complexity

2.47/5

Rating

7.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group. Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence. At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected. The game is part of what is sometimes called the Knizia tile-laying trilogy.

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Videos (17)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Franz Vohwinkel

Publishers

2
Fantasy Flight Games Hans im Glück