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Beowulf: The Movie Board Game box art
2007 Ranked #3,826

Beowulf: The Movie Board Game

This abstract strategy game reimplements Knizia’s Kingdoms with a Beowulf theme. Familiar mechanics frame a cinematic medieval conflict.

Abstract Abstract Strategy Fantasy Hand Management Tile Placement

Players

2-4

Play time

30-60 min

Age

10+

Complexity

2.13/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Beowulf: The Movie Board Game is a reimplementation of Reiner Knizia's Kingdoms. It's also not to be confused with the same author's Beowulf: The Legend.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Beowulf: The Movie Board Game is a reimplementation of Reiner Knizia's Kingdoms. It's also not to be confused with the same author's Beowulf: The Legend. It's an abstract strategy clothed in a theme based on the movie directed by Robert Zemeckis. The players' goal is to score the most victory points by clever tile and figurine placement on the board, composed of squares arranged in a grid. Its layout is changed, as the game is divided into three chapters that feature slightly different sets of tiles that can be drawn. Clever hand management (of tiles and figurines) is also important in the game, as some of them can be used only once throughout the entire game. Gameplay is as follows: 1. On his or her turn, a player may either place a tile (which can be a negative or a positive number, feature a special power or not) or a figurine on the board. If the player wishes to place a tile, he/she can add one to his/her hand of two and place one of the three tiles. Special powers of these tiles may be: displace a figurine, swap a tile from the board from the one from a player's hand, block other tiles, increase the power of figurines in the same row/column, cancel positive numbers on tiles, swap two tiles on the board. 2. By placing tiles and figurines, players will form rows and columns. After the board is full, the value of each figurine is calculated. Each figurine has a value of 1-4. This value is multiplied by the sum of values of all tiles from tiles that are in its row and column. Special powers of tiles may apply here (like the increasing of figurines' power or blocking). Players evaluate all their figurines on the board and gain points equal to their value. This game differs considerably from its predecessor (not all of these may apply to the third English edition by Fantasy Flight Games released in 2012): 1. In Kingdoms, all three acts took place on the same board. Here, the board is two-sided, with three varying grids. 2. There are more positive tiles than negative ones in this game, therefore situations when players lose points for their figurines are much less frequent. 3. Here, a player manages a hand of three tiles. In Kingdoms, the players had no hand. Instead, he/she drew a single tile which had to be placed on the board. 4. There are more tiles with special powers. More tiles can be swapped, even figurines can change their position, which didn't happen in Kingdoms.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Reiner Knizia Jeff Tidball

Artists

1
Kevin Childress

Publishers

1
Fantasy Flight Games

Linked items

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