Table feel
Xi'an has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Players
2-4
Time
30-60
Age
14+
Weight
2.74
Rating
7.19
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Xi'an has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Xi'an offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and while it may take some time to learn, the depth it offers makes it worth the investment. The final replayability score of 8.05 indicates that Xi'an provides a fresh and engaging experience with each playthrough.
Xi'an has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
246 BCE: The future first emperor of China, Ying Zheng, orders the construction of the Terracotta Army. It will be part of the "Great Mausoleum", a monument built to celebrate the Qin dynasty's endless glory and also to protect him in the afterlife. As a delegate of the Emperor, you will be asked to fulfill his wish by leading a team of workers and helpers to obtain resources, craft and decorate the warrior statues, and supply them with fine wood and bronze weapons. Xi'an is played over six turns, with two rounds in each turn. This means that each player will play exactly twelve times during the game. During each turn, players draw the first four cards from their personal workers deck, then play two rounds in the turn. First, each player choses two cards and sets aside the remaining two cards face down. The second round will use the remaining two cards. After six turns, the player who has gained the most prestige points wins. —description from the publisher
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