Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Towers of the Sun is an abstract strategy game in which two to four players take on the role of mystical clans each coming from their own unique and beautiful regions.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
Towers of the Sun is an abstract strategy game in which two to four players take on the role of mystical clans each coming from their own unique and beautiful regions. They’ve lived in peace and harmony until a dangerous and mysterious mist begins to gradually cover their world, blocking out the sunlight. The clans must now compete to collect the remaining sunlight, and build majestic towers to escape the mist and reach towards the sun. During the game players will build and navigate a changing, three-dimensional landscape. The playing field is limited and players will compete for the best positions, occasionally battling it out with their hand cards in a simple, yet mind-boggling duel of simultaneous reveal. As they navigate the board, players will collect sun crystals that other players have dropped. At the end of each round the sun shines upon a different tower presenting the players with additional sun crystals. Before a new round begins, players will score points based on which tower they stand upon and the crystals they’ve collected so far. The main mechanisms used in the game are its modular board (mutated by the players via tile placement), area control, hand management and deductive logic (for the card battles). Beyond the strategy of building and managing their tower tiles, players must also think ahead and not be too greedy because after the scoring phase of each round the leading player will have to exercise their generosity and care by providing charity to the lowest scoring player. This adds both rubber-banding and interactivity that makes every game tense until the last sun crystal has been claimed. The game comes to end when all of the sunlight is gone. This happens naturally, with sun crystals being collected each round, but players can also force this to happen early by standing atop a tower of 8 tiles or more and essentially “reaching the sun”. —description from the publisher