Table feel
Garum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
30-40
Age
8+
Weight
1.67
Rating
7.47
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Garum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation in the game.
Garum has a high replayability score due to its high variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. Although it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Garum has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Garum was a fermented fish sauce used as a condiment in the old ages; its manufacture and export was an element of prosperity and perhaps an impetus for the Roman penetration of Lusitanian and Hispanian coastal regions. Garum from today’s Portugal and Spain was highly prized in Rome and has now inpired a versatile strategy boardgame for the whole family, ages 8 and up, that plays 2 to 4 players. Garum is a tile-laying game, which plays in about 30 minutes, it is language independent and features endless replayability, due to its board system, that ensures no two games are alike. In Garum, each player represents a master in the preparation of a specific type of fish sauce and receives a set of 16 Cetarian Tiles; each one has 4 spaces filled by 4 colors in different proportions, though the color that the player is defending is the predominant one. The goal of the game is to play Cetarian Tiles strategically, in order to get a huge number of his own colour symbols in selected rows or columns - the greater the influence, the higher the reward! While placing the tiles, players may apply to score, collect some bonuses and also block their opponent’s intents. Whoever scores most points is the winner. -description from designer
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