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Grund box art
2019 Ranked #13,691

Grund

Area-influence game has players move groups of children, control playground tiles, and earn happiness through activities and missions. A roaming cat and energy-card conflicts make each location a contested opportunity.

Adventure Area Majority / Influence Auction/Bidding

Players

2-4

Play time

45-60 min

Age

8+

Complexity

2.5/5

Rating

7.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game takes place at a playground where the players, while controlling groups of kids try to collect as many "happines?s points" as they can in 9 rounds by building sandcastles or taking nice pictures of the flowers and insects with their mobile phones.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game takes place at a playground where the players, while controlling groups of kids try to collect as many "happines?s points" as they can in 9 rounds by building sandcastles or taking nice pictures of the flowers and insects with their mobile phones. But the cat prowling around the ground can spoil their plans. The players have to take into consideration their opponents' moves to compete with them or even to avoid conflicts. They have to accomplish the special missions too, better than their opponents. In Grund, each player controls a bunch of kids at the playground. At the beginning of each round the cat has to be moved to another tile on the board by randomly drawing a movement card (it will affect the tile where it stays). After that, the players have to move all their kids to an adjacent tile (or even further if consuming energy points), one after another in turn. There are special tiles where only a limited number of kids can stay at the same time. Once all the kids have been moved, it comes to "conflict" on the tiles with kids belonging to different players to decide who rules the tile. The competing players have to bid energy cards, the one who offers the most will rule the tile (the bidden energy cards have to be exchanged). The winner performs the tile action. The actions can be as follows: get an additional sandcastle part, get a photo of a flower/insect, get an energy card, draw a chance card, call an additional kid onto the ground for 10 energy points, get "happiness points", etc. At the end of the ninth round it comes to the evaluation. The players get "happiness points" for their sandcastles, photo collections, energy points and accomplished missions. Grund is a smart combination of a worker placement and an area influence game where your situation awareness, tactical, strategic and trouble solving skills are challenged.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–60 min
Age
8+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

4
Máté Brunner Sámuel Lackner Márton Ollári Patrik Venczel

Artists

1
Gyula Pozsgay

Publishers

1
A-games (Board Game)

Linked items

No published linked games yet.