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Blue Moon City box art

Blue Moon City

Players

2-4

Time

30-50

Age

14+

Weight

2.29

Rating

7.04

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Blue Moon City has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Blue Moon City has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to its replay value. The game offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

Blue Moon City has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with player decisions playing a significant role. Overall, Blue Moon City strikes a good balance between luck and strategy.

Overview

Blue Moon City - the board game - picks up where the two-player game, (Blue Moon), ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildings in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons. At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players who helped with a building get crystals and dragon favors, which can be traded in for crystals at certain times. The player who first manages to add the required number of markers by paying crystals to the Obelisk wins the game. (four markers in a 4-player game, five markers in a 3-player game, and six markers in a 2-player game) There are two mini-expansions for this game (Blue Moon City: Expansion Tile Sets 1 & 2), each consisting of two tiles that can be added to the main game either separately or combined. The first mini-expansion was included with the Der Knizia Almanach. The second mini-expansion was included in the 6/06 issue of Spielbox. Rules changes Original Knizia design--after dragon scales score, ALL players discard scales. This rule was modified by the publisher. [citation needed] In original printings such as Kosmos and FFG for 4-3-2 players the game uses 15-12-9 dragon scales. In later edtions new publisher CMON changed this to 12-9-7 scales.

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