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Mykerinos box art
2006 Ranked #1,434

Mykerinos

Archaeology strategy game where rival expeditions excavate Egyptian relics for powerful benefactors. Each find can earn prestige and support, but claiming the best sites means navigating the competing interests gathered around the dig.

Strategy Games Exploration Area Majority / Influence Modular Board Series: Ystari originals

Players

2-4

Play time

30-60 min

Age

10+

Complexity

2.56/5

Rating

6.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures. Mykerinos. Embody archaeologists seeking relics from ancient Egypt for powerful benefactors. Will you be convincing at the museum's final exhibition? The game takes place over four rounds. The game board is composed of four (or six in the last round) areas of two cards. These cards have 6 squares, possibly occupied by an obstacle (pyramid), and belonging to one of five benefactors (with their own color and symbol): Sir Brown, Lady Violet, Miss Blackmore, Lord Lemon and Colonel Tangerine. Each player has their own personal pool of archaeologists that can be used to: - Start an excavation (requiring one archaeologist) - Expand an excavation (requiring two archaeologists in addition to one archaeologist already on the board) - Play a benefactor previously earned - Pass Benefactors give special benefits like moving over an obstacle or retrieving archaeologists faster, etc ... Once all players have passed, we resolve the board according to area control. The player in the first position can either take a card available or go to the museum. Other players can then do the same. Ties are resolved according to player order. Going to the Museum adds value for a colour at endgame to the cards collected (x2, x3 or x5). At the end of the 4th round, the final exhibition is resolved and the winning player will be whoever collected the most prestige between: - Points on the cards collected during game - Points by colour benefactors (according to position in the museum) - Bonus points for sets of cards (1 in every colour of benefactors).

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Nicolas Oury

Artists

1
Arnaud Demaegd

Publishers

1
Ystari Games

Linked items

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