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Mykerinos box art
Rich game profile

Mykerinos

1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures. Mykerinos. Embody archaeologists...

Players

2-4

Time

30-60

Age

10+

Weight

2.56

Rating

6.84

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

mykerinos has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Mykerinos has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures. Mykerinos. Embody archaeologists seeking relics from ancient Egypt for powerful benefactors. Will you be convincing at the museum's final exhibition? The game takes place over four rounds. The game board is composed of four (or six in the last round) areas of two cards. These cards have 6 squares, possibly occupied by an obstacle (pyramid), and belonging to one of five benefactors (with their own color and symbol): Sir Brown, Lady Violet, Miss Blackmore, Lord Lemon and Colonel Tangerine. Each player has their own personal pool of archaeologists that can be used to: - Start an excavation (requiring one archaeologist) - Expand an excavation (requiring two archaeologists in addition to one archaeologist already on the board) - Play a benefactor previously earned - Pass Benefactors give special benefits like moving over an obstacle or retrieving archaeologists faster, etc ... Once all players have passed, we resolve the board according to area control. The player in the first position can either take a card available or go to the museum. Other players can then do the same. Ties are resolved according to player order. Going to the Museum adds value for a colour at endgame to the cards collected (x2, x3 or x5). At the end of the 4th round, the final exhibition is resolved and the winning player will be whoever collected the most prestige between: - Points on the cards collected during game - Points by colour benefactors (according to position in the museum) - Bonus points for sets of cards (1 in every colour of benefactors).

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