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Guilds Of London box art
2016 Ranked #2,061

Guilds Of London

Medieval London strategy game where players place guild members, gain influence, and compete for control of the city's powerful guilds. Connections matter across the map, so every placement must strengthen a network before rivals claim it.

Strategy Games Medieval Area Majority / Influence Modular Board Players: Games with expansions that add solo play

Players

1-4

Play time

45-90 min

Age

10+

Complexity

3.04/5

Rating

6.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

London: The biggest, most important and richest city in England in the late medieval and early modern periods. The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

London: The biggest, most important and richest city in England in the late medieval and early modern periods. The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day. In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
45–90 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Tony Boydell

Artists

4
Tony Boydell Klemens Franz Charlie Paull Pedro Soto

Publishers

1
Surprised Stare Games Ltd

Linked items

No published linked games yet.