allboardgames.com
Viscounts Of The West Kingdom box art
2020 Ranked #168

Viscounts Of The West Kingdom

A deck-building worker-placement game where viscounts travel a declining kingdom to construct buildings, write manuscripts, and gain deeds. Growing influence opens opportunities, while prosperity and poverty can bring the game to an unexpected close.

Strategy Games Medieval Area Majority / Influence Deck, Bag, and Pool Building History: Francia

Players

1-4

Play time

60-90 min

Age

12+

Complexity

3.46/5

Rating

7.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power. The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both! —description from the publisher

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Videos (19)

How to play

Now playing Video

Photos (1)

Game detail 1 of 1

Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–90 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

2
S J Macdonald Shem Phillips

Artists

1
Mihajlo Dimitrievski

Publishers

1
Garphill Games

Linked items

No published linked games yet.