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Scholars Of The South Tigris box art

Scholars Of The South Tigris

Players

1-4

Time

60-90

Age

12+

Weight

3.99

Rating

8.20

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, Scholars of the South Tigris has a strong replayability score.

Luck profile

The final luck score for Scholars of the South Tigris is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, allowing for some strategic decisions to mitigate their effects. However, luck still plays a significant role, and the game outcome is a balanced mix of luck and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role in determining the outcome.

Overview

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed. —description from the publisher

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