Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (?????) petra, meaning "stone", and (????) ?ch?r, the fluid that flows in the veins of the gods in Greek mythology.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Voting
Players collectively approve, reject, or select an outcome through votes.
Read the full game description
Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (?????) petra, meaning "stone", and (????) ?ch?r, the fluid that flows in the veins of the gods in Greek mythology. Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand, sire other clouds and water crops. Unfortunately, your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud. Petrichor is a highly interactive board game, playable by 1-4 people (up to 5 with the expansion, see below). It’s an action selection/area influence game, with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets, and then rain those droplets onto specific fields, to make sure they have the right amount of water for the Harvest. During a Harvest, crops that have been watered enough are scored! Players are able to influence when, and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest, to make sure the two come together at the optimal time. Solo mode by Dávid Turczi