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Petrichor box art
2018 Ranked #1,824

Petrichor

Nature strategy game where players guide rain clouds, water plants, and influence the life cycle of a garden. Droplets can nourish growth or shift conditions, so every move must decide where the rain will matter most.

Strategy Games Environmental Farming Area Majority / Influence Modular Board

Players

1-4

Play time

20-80 min

Age

14+

Complexity

3.01/5

Rating

6.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (?????) petra, meaning "stone", and (????) ?ch?r, the fluid that flows in the veins of the gods in Greek mythology.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (?????) petra, meaning "stone", and (????) ?ch?r, the fluid that flows in the veins of the gods in Greek mythology. Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand, sire other clouds and water crops. Unfortunately, your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud. Petrichor is a highly interactive board game, playable by 1-4 people (up to 5 with the expansion, see below). It’s an action selection/area influence game, with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets, and then rain those droplets onto specific fields, to make sure they have the right amount of water for the Harvest. During a Harvest, crops that have been watered enough are scored! Players are able to influence when, and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest, to make sure the two come together at the optimal time. Solo mode by Dávid Turczi

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20–80 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
David Chircop

Artists

2
Daniela (iella) Attard Sami Laakso

Publishers

2
APE Games Mighty Boards

Linked items

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