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Goldland box art
2002 Ranked #3,231

Goldland

Exploration adventure game where players travel lightly through an expanding tile world with tools, goods, and treasure. Empty backpack spaces make you faster, so every item must be worth the weight it adds before the unknown land slows you down.

Family Games Exploration Modular Board Pick-up and Deliver

Players

2-5

Play time

60-80 min

Age

10+

Complexity

2.39/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster. In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses. About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple. Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60–80 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Wolfgang Kramer

Artists

1
Franz Vohwinkel

Publishers

1
Goldsieber Spiele

Linked items

No published linked games yet.