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Broom Service box art

Broom Service

Players

2-5

Time

30-75

Age

10+

Weight

2.4

Rating

7.17

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.

Replay value

Broom Service has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Broom Service has a strong replayability score of 7.9.

Luck profile

Broom Service has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, Broom Service strikes a balanced mix of luck and strategy.

Overview

Score the most victory points by delivering potions via Broom Service throughout the magical realm. Broom Service is a card-based game that combines luck and skill and balances timely bluffing with clever hand management. Remake of award-winning Witch's Brew: New theme! Now with 3 types of roles: witches, druids, and gatherers. Drizzelda, the weather fairy, helps chase away the bad weather. New illustrations and game pieces. Same style of play, and by the same game designer as Witch’s Brew. New version also includes a 2-player version. The game is played over 7 rounds, with 4 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then they take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents? Use the gatherer roles to collect ingredients to make potions, the witch roles to zoom around on your broom to different areas, and the witch or druid roles to deliver the potions, collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy, and keep an eye on the event cards that change game play, one event per round. The winner is the player with the most victory points after all 7 rounds are complete and end-of-game bonus points have been awarded.

Editions

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Credits

Designers

2
Andreas Pelikan Alexander Pfister

Artists

1
Vincent Dutrait

Publishers

2
alea Ravensburger