Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Set Collection
Gather related items that become more valuable when scored together.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model. A DVD introducing players to the Märklin line of model trains is included [Edit: DVD no longer included in recent runs.] Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens. These tokens can be collected by the players by placing their Passengers (3 per player), which can be achieved at the end of a turn in which a player lays trains to enter the city in question. Once a passenger is in play a player can forfeit their regular turn to move a passenger. Moving along a player's own train network comes at no cost and allows a player to take the top merchandise token from each city that is passed through. A passenger can also move along sections of track featuring other players trains but a passenger card must be paid each time this occurs to do so. The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus).