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Ticket To Ride: Märklin box art
2006 Ranked #411

Ticket To Ride: Märklin

A route-building railway game where players claim connections, complete tickets, and move passengers for merchandise. Passengers reward expanding a usable network, but valuable city goods disappear quickly.

Family Games Trains Transportation Open Drafting Point to Point Movement

Players

2-5

Play time

30-60 min

Age

8+

Complexity

2.24/5

Rating

7.41

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.9/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model. A DVD introducing players to the Märklin line of model trains is included [Edit: DVD no longer included in recent runs.] Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens. These tokens can be collected by the players by placing their Passengers (3 per player), which can be achieved at the end of a turn in which a player lays trains to enter the city in question. Once a passenger is in play a player can forfeit their regular turn to move a passenger. Moving along a player's own train network comes at no cost and allows a player to take the top merchandise token from each city that is passed through. A passenger can also move along sections of track featuring other players trains but a passenger card must be paid each time this occurs to do so. The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus).

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30–60 min
Age
8+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Alan R. Moon

Artists

2
Cyrille Daujean Julien Delval

Publishers

1
Days of Wonder