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Witch's Brew box art
2008 Ranked #1,236

Witch's Brew

Role-selection card game where alchemists claim ingredients and powers to brew potent concoctions. Choosing a role early risks being copied by later players with stronger cards, creating a bluffing contest over who dares to lead.

Family Games Bluffing Card Game Simultaneous Action Selection Hand Management

Players

3-5

Play time

30-60 min

Age

9+

Complexity

1.87/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the 4th game in the Alea medium box series. It is the second game by Viennese designer Andreas Pelikan, where "players will have constantly changing roles from the druid Drax to the assistant Gemalher.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the 4th game in the Alea medium box series. It is the second game by Viennese designer Andreas Pelikan, where "players will have constantly changing roles from the druid Drax to the assistant Gemalher. Players who come after you in turn will always have the better cards!" A simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set. Then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before. Ages 9 and up, a 2 on the Alea scale. Witch's Brew: The 6th Player & The Amulets & The Magical Abilities, contained in the Treasure Chest, adds 3 expansions: The 1st expansion adds cards for a 6th player, as well as raven tokens to signal the game's end. The 2nd expansion adds amulets to increase the excitement in 3-player games. The 3rd expansion adds 17 magical ability cards to make certain roles particularly attractive.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
30–60 min
Age
9+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Andreas Pelikan

Artists

2
Julien Delval Harald Lieske

Publishers

2
alea Ravensburger