ABG All Board Games
Havana box art
Rich game profile

Havana

In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and building materials. More difficult combinations yield more victory points. Furtherm...

Players

2-4

Time

30-45

Age

10+

Weight

2.21

Rating

6.84

Should this hit the table?

Quick read before the metadata.

Havana has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Havana has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Havana has a high replayability score due to its variability gameboard, strategic depth, scalability, and player interaction. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides room for players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Havana has a moderate influence of luck. Random elements like dice rolls and card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

What ABG knows about this game

In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and building materials. More difficult combinations yield more victory points. Furthermore, not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection. The game's core mechanic revolves around identical decks of 13 cards for each player, of which only 2 are played per round. But in addition to the card's function, the numerical combination of cards played is important (e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first. So not only is the start player constantly changing, but it is also possible that a planned action cannot be taken, as another player has already used the same role. Not all roles are exclusive, so the turn order will also determine whether your "half of all pesos in the middle" is half of eight, or half of four (if a player before you played the same card). Some roles allow you to tax others or steal from them, and some cards defend against this, so it's not all just collecting pieces in a solitary manner. Some combinations require the presence of an architect, so you must choose whether to use one of your two card spots for him. Other cards add different twists. What and when to choose, who to hurt, and what you're aiming for, make up the game's main decisions. These different ideas make Havana its own game even if some of it is familiar. It's shorter and lighter than many similar games, as well.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Reinhard Staupe

Artists

1
Michael Menzel

Publishers

4
999 Games eggertspiele Filosofia Éditions Lacerta

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.