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Guildhall box art
2012 Ranked #1,354

Guildhall

Set-collection card game where former serfs recruit professionals into guilds and develop their trades. Completing a group unlocks powerful benefits, but rivals pursue the same members and can disrupt the combinations you need.

Family Games Card Game Medieval Set Collection Take That

Players

2-4

Play time

30-45 min

Age

10+

Complexity

2.07/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Progress! That's what these Dark Ages need, someone with a little get-up-and-go.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Progress! That's what these Dark Ages need, someone with a little get-up-and-go. You've been a serf in this one-pig town long enough, and it's time to shake things up. You've opened a guildhall for like-minded professionals from all over Europe to work together, build their trades, and get some economic stability. Now if only everybody else didn't have the same idea... Well, you'll just have to do it faster than those other guys! Gather professionals into chapters, and use their combined might to reach for victory. Collect complete color sets of professions (all five colors of Trader, for instance), which you use to buy victory points (VP). The first player to gain 20 VP on her turn wins. In Guildhall, each profession grants you special abilities, and these abilities grow stronger the more of the set that you complete. When you cash in the set for victory points, however, you lose the ability until you can build it up again. Which professions are worth risking VP to keep?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–45 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Hope S. Hwang

Artists

2
Michael Perry Fabio Porfidia

Publishers

1
Alderac Entertainment Group