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Guildhall Fantasy: Fellowship box art

Guildhall Fantasy: Fellowship

Players

2-4

Time

30-45

Age

10+

Weight

2

Rating

7.10

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Guildhall Fantasy: Fellowship has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers a fresh experience with each playthrough, and the presence of expansions adds new content and gameplay elements. Players have room to improve their strategy over time, and the game encourages player interaction. Additionally, it scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Guildhall Fantasy: Fellowship has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Game description from the publisher: Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus they'll give you - but be careful; your opponents might try to poach your party members! In Guildhall Fantasy: Fellowship, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know!

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