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Zura box art
2018 Ranked #11,786

Zura

Card adventure has children play matching travel cards to find legendary guides and restore the stars. Longer matching runs improve the search, but unexpected beings can complicate the journey.

Family Games Card Game Fantasy Memory Set Collection

Players

2-4

Play time

20-30 min

Age

8+

Complexity

1.67/5

Rating

6.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Every year at the Summer Solstice, all the adults of Zura take their teenagers on a journey of initiation into their long standing heritage of guardians of the balance. This journey is arduous and lasts for many days.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Every year at the Summer Solstice, all the adults of Zura take their teenagers on a journey of initiation into their long standing heritage of guardians of the balance. This journey is arduous and lasts for many days. Their destination is the mystical oasis called Tzerzura, in the heart of the desert that lies beyond the mountains. Back home the village elders, too wary to travel, watch over the children. One night though, the elder notice that the stars stopped shining, without the stars in the firmament, their sons and daughters cannot hope to find their way back across the desert. So the elders tell their grandchildren about the legend of the Tzerzurians. Now they must ask the young children to embark on a journey to find these legendary Tzerzurians. In Zura, players are the children that venture into the far reaches of the land to find the Tzerzurians, that will make the stars shine once again for their parents to find the way back from the desert. To do so, players will attempt to play as many travel cards of the same type as they can. The more cards they play, the better are the chances they will find the Tzerzurians. On their journey they might find other beings they aren't looking for but who, by chance, were entrapped in the middle of that mystical mess! —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–30 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Inon Kohn

Artists

1
Pedro Codeço

Publishers

1
Agie Games

Linked items

No published linked games yet.