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Zura box art

Zura

Players

2-4

Time

20-30

Age

8+

Weight

1.67

Rating

6.68

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Zura has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Zura has a strong interaction score.

Replay value

Zura has a high replayability score due to its high variability gameboard, solid strategic depth, and good scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Zura has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Every year at the Summer Solstice, all the adults of Zura take their teenagers on a journey of initiation into their long standing heritage of guardians of the balance. This journey is arduous and lasts for many days. Their destination is the mystical oasis called Tzerzura, in the heart of the desert that lies beyond the mountains. Back home the village elders, too wary to travel, watch over the children. One night though, the elder notice that the stars stopped shining, without the stars in the firmament, their sons and daughters cannot hope to find their way back across the desert. So the elders tell their grandchildren about the legend of the Tzerzurians. Now they must ask the young children to embark on a journey to find these legendary Tzerzurians. In Zura, players are the children that venture into the far reaches of the land to find the Tzerzurians, that will make the stars shine once again for their parents to find the way back from the desert. To do so, players will attempt to play as many travel cards of the same type as they can. The more cards they play, the better are the chances they will find the Tzerzurians. On their journey they might find other beings they aren't looking for but who, by chance, were entrapped in the middle of that mystical mess! —description from the publisher

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Credits

Designers

1
Inon Kohn

Artists

1
Pedro Codeço

Publishers

1
Agie Games

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