Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
WONDERLAND XIII is a light game involving risk management. In this game, everyone plays as a librarian of the Dream’s Library, whose mission is to exploit the limited Keys and Spirits they have to bring more spirits back from the Wonderland.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Read the full game description
WONDERLAND XIII is a light game involving risk management. In this game, everyone plays as a librarian of the Dream’s Library, whose mission is to exploit the limited Keys and Spirits they have to bring more spirits back from the Wonderland. In order to do this, they have to watch their steps to the Wonderland carefully: which Spirit card should be played? Which deck should be explored? Which ability should be activated? All of the above matters! After deep consideration, leave the rest to your luck! If you succeed, you can bring back valuable spirits for sure…… but if you fail, all of your efforts would be useless, and all the spirits in your tunnel will fall into the endless darkness. When the game ends, players score by the combination of spirits they have, and the one with the highest score becomes the best librarian of the Dream’s Library! ••• ????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????……?????????????????????????????????? ???????????????????????????????????????????