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Koi-koi box art

Koi-koi

Players

2-4

Time

15-30

Age

?+

Weight

1.76

Rating

6.53

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Koi-Koi has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn further enhance its replay value. The player interaction score is average, contributing to the overall score.

Luck profile

Koi-Koi has a moderate level of luck involved in the game. The randomness impact is average, with random elements like card draws playing a notable but not exclusive role in determining the game outcome. However, players have a substantial ability to mitigate the effects of luck through strategic decisions and planning, which is reflected in the higher strategic mitigation rating. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. The final luck score for Koi-Koi is 6, indicating a balanced combination of luck and player strategy.

Overview

A traditional two-player Japanese card game played with the beautiful Hanafuda (literally 'Flower card') deck. Setup: the cards are all shuffled, and one card is randomly revealed: the player whom the birthday month is closer to the revealed card month is the first player and thus the dealer. The cards are shuffled again and handed out, two by two, to both players, as for the face-up talon in the middle of the table. Turn: Then each player proceeds as so: firstly, he discards a card face up on the table from his hand. If that card matches another card on the table (matching months), the player then wins both cards which he puts in his face-up collection, in front of him. The collection is always displayed in 4 columns, as so: Flowers, Ribbons, Animals and Specials. If it doesn't match anything, the discarded card stays on the table. Secondly, whether it matched or not, the player then draws the first card from the face down deck, and proceeds the same way: if it doesn't match any card, the drawn card stays on the table, but if it does match a card, the player wins both cards which he adds to his collection. Then the other player takes his turn. Turn's End: At the end of a player's turn, if he has any Yaku, he can stop the current month (inning) by stating his Yakus, then the points are scored and the next month begins. However, if he wishes to continue in order to increase his score for this month, he says "Koi-Koi" and the other player takes his turn. If later on during the game, the player who said Koi-Koi wins another Yaku OR increases his previous Yakus, he can then again stop the game or say Koi-Koi, as many times as he wants. But if a player gets a Yaku in a game where his opponent already said Koi-Koi, then he gets the right either to say Koi-Koi too, or to stop the game and receive his points, thus leading his opponent to get no points at all this month. End: Since each player has 8 cards in his hand, a month (inning) can at worse last 16 turns. In case of a game where one (or both) player(s) said Koi-Koi and no more Yakus have been added or increased before the month ends, then only the last player who said Koi-Koi scores his points as usual. The winner of a month becomes the dealer for the next month, or stays the same if there was not any winner. Each Yaku can add itself to the others. Here are the Yakus: Basic Yakus 10 Flowers / Kasu : 1 point (Each additional Flower adds 1 point) 5 Ribbons / Tanzaku : 1 point (Each additional Ribbon adds 1 point) 3 Purple Ribbons (blue) / Aotan : 5 points 3 Ribbons with Poems (red) / Akatan : 5 points 5 Animals / Tane : 1 Point (Each additional Animal adds 1 point) Doe + Boar + Butterflies / Ino Shika Chô : 5 Points 3 Specials without the Rain Man / Sankô : 5 Points 4 Specials with the Rain Man / Ameshikô : 6 points 4 Special without the Rain Man / Shikô : 8 Points 5 Specials : Gokô : 10 points Special Yakus The Moon + The Sake Cup / Tsukizake : 5 points (Bonus Yaku, only in addition to at least another normal Yaku) The Cherry Curtain + The Sake Cup / Hanamizake : 5 points (Bonus Yaku, only in addition to at least another normal Yaku) The Iris Flower is a "Joker" card: it can either be counted as an Animal, or as Flower to form a Kasu (but not both). The 4 Cards of the current Month / TsukiFuda : 5 points No Yakus / OyaKen : 1 point The game ends when one player reaches 50 points. In some variants, at the end of a month, the points scored by a player are subtracted from his opponent's score. In some variants, the player with the most points at the end of the year (December) wins the game.

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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