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Go Stop box art

Go Stop

Players

2-5

Time

?-?

Age

8+

Weight

2.27

Rating

6.67

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Go Stop has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is relatively easy to learn, offering a good balance between depth and accessibility. Overall, Go Stop has a solid replayability score of 7.7.

Luck profile

Go Stop has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

GO STOP, also called Korean Poker, is a fast-paced card game played with beautifully illustrated Flower Cards named Hwatu (??, ??). Each hand takes less than ten minutes to play. Players are trying to collect sets of flower cards worth varying numbers of points. GO STOP is advanced version of Japanese Koi-Koi. Re-implements: Hanafuda

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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