ABG All Board Games
Ouro De Tolo box art

Ouro De Tolo

Players

3-6

Time

?-?

Age

8+

Weight

1.17

Rating

6.65

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is less emphasis on cooperation.

Replay value

Ouro de Tolo has a high variability gameboard, with multiple paths to victory and random elements. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Ouro de Tolo has a strong replayability score of 7.7.

Luck profile

Ouro de Tolo has a moderate influence of luck. The game outcome is determined by a balanced mix of random elements and player strategy. While random elements like dice rolls or card draws have a notable impact on the game, players also have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, luck plays a significant role in Ouro de Tolo, but player strategy and decisions also have a considerable influence on the game outcome.

Overview

The desire to become rich overnight is a dream for many people, a dream which drove many to take part in legendary gold rushes that have a hold on our imagination despite ending more than 150 years ago. Whatever appeal a gold mine might have, though, the risks are plenty and the riches limited, and when you're working under a gaslight it's tough to distinguish riches from Ouro de Tolo (fools' gold). Ouro de Tolo is a fast and tense game of risk management in which the players, acting as miners, try to secure the best hauls for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: • Extract a nugget, i.e., pull a stone from the bag. • Play a card that brings him advantages or causes problems for opponents. • Leave the mine for that workday and cash in the stones collected that day. If at any time a player has two "fools' gold" stones, he loses everything collected that round and sits out until everyone else finishes the round. Each turn spent inside the mine can harm your gains, yet how else but inside the mine can you gather as much gold as possible? At the end of each workday, players sell their nuggets and earn money. The winner is the player who has the most money, with the game ending at the end of the round that any player reaches a certain threshold, with that value dependent on the number of players.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Sérgio Halaban André Zatz

Artists

1
David Prieto

Publishers

1
Ceilikan Jogos