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Rummy 17 box art
2016 Ranked #18,419

Rummy 17

This rummy card game has players meld sets and runs, satisfy changing goals, and score the most across several rounds. Going out penalizes every remaining hand, while goal cards reward players who develop their melds in particular ways.

Family Games Card Game Set Collection Hand Management Traditional Card Games: Rummy

Players

2-6

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rummy 17 is a somewhat standard rummy game in that players want to meld sets and runs — and play cards on the sets and runs of others — in order to rid themselves of cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rummy 17 is a somewhat standard rummy game in that players want to meld sets and runs — and play cards on the sets and runs of others — in order to rid themselves of cards. A round ends whenever one player discards their final card, then everyone else loses 1 or 2 points for each card still in hand. At the start of a round, five goal cards are chosen at random from the deck, and at the end of the round each player who has satisfied a goal card scores points for doing so. On a turn, a player draws the top card from either the deck or the discard pile; if they draw from the deck, then other players have the option of knocking to take the top card from the discard pile. A player must lay down a set or run of at least three cards before being able to play on opponents' sets and runs, and a player must discard one card at the end of their turn, including their final turn when they go out. After a predetermined number of rounds, whoever has the highest score wins. Rummy 17 includes one joker card in each of the five suits, with each suit being numbered 1-17. A player can use the joker when laying down a run as long as the run includes at least three numbered cards. This joker can be replaced with the actual number on a later turn as long as the player who does so immediately uses the joker in a new run.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
20 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Publishers

2
Piatnik ?????????(TendaysGames)

Linked items

No published linked games yet.