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Nox box art
2012 Ranked #11,785

Nox

Card-stacking game has players build colored piles, merge matching tops, and score across repeated rounds. Keeping all three colors alive is essential, while stack limits force careful placement and timing.

Family Games Card Game Set Collection Hand Management Series: Creepy card games (HUCH! & friends)

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.18/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The card game Nox features ninety cards, thirty each in orange, green and blue. Each player starts each round of play with three cards in hand.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The card game Nox features ninety cards, thirty each in orange, green and blue. Each player starts each round of play with three cards in hand. On a turn, a player either: Plays one card in front of herself or another player to expand that player's kitty, or Plays that card on top of a matching-colored card in any player's kitty. Any time that a player has two stacks topped with a card of the same number, those stacks are merged into a single stack. After playing, the player draws one card from the deck. As soon as one player has six separate stacks in front of herself or all players have no cards left in hand, the round ends. Any player without stacks topped by cards of all three colors scores zero points for the round; all other players sum the numbers shown on the uppermost card of each stack they have. Rounds continue until at least one player has scored at least 150 points. In this case, the game ends and the player with the most points wins. For a harsh variant, players can decide that only the player with the most points each round scores, while everyone else receives zero points. In this variant, the game ends once a player reaches 100 points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
20 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Steffen Brückner

Artists

3
Oliver Freudenreich Sandra Freudenreich Andreas Resch

Publishers

4
After 5 Games Bard Centrum Gier FoxMind Happy Color

Linked items

No published linked games yet.