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Five Crowns box art
1996 Ranked #4,362

Five Crowns

This five-suited rummy game has players build runs and sets while the wild card changes each round. The shifting wilds keep familiar hand management from becoming predictable.

Family Games Card Game Set Collection Hand Management Traditional Card Games: Rummy

Players

1-7

Play time

Not listed

Age

8+

Complexity

1.23/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands. In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–7
Best with
3–7
Play time
30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Marsha J. Falco

Publishers

1
Set Enterprises, Inc.