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Quartz box art
2015 Ranked #3,551

Quartz

This push-your-luck game has dwarves search a new mine for crystals. Greed for a richer haul risks the dangers hidden underground.

Party Games Fantasy Push Your Luck Set Collection Creatures: Dwarves & Gnomes

Players

3-5

Play time

45-60 min

Age

14+

Complexity

1.24/5

Rating

6.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine. In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine. Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: Extract a crystal, i.e., pull a crystal from the bag.? Play a card that brings him advantages or causes problems for opponents. Leave the mine for that workday and cash in sets of crystals collected that day. Some of the main differences to the previous game are that now theres is only five rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round. What do you say? Will you accept this challenge?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45–60 min
Age
14+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

2
Sérgio Halaban André Zatz

Artists

1
Luis Francisco

Publishers

1
Passport Game Studios