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Fickle box art
2019 Ranked #11,434

Fickle

Inverse set-collection game has players build fairy alliances and seek the highest favor score after five rounds. Family powers move fairies between alliances, while unusual scoring punishes some matching sets and rewards others.

Card Game Fantasy Push Your Luck Set Collection

Players

3-5

Play time

12-30 min

Age

12+

Complexity

1.8/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your goal in Fickle, an inverse set collection card game, is to build the strongest fairy alliance over five rounds and win the Queen's crown. You do this by keeping fairies in your alliance that gain you favor points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your goal in Fickle, an inverse set collection card game, is to build the strongest fairy alliance over five rounds and win the Queen's crown. You do this by keeping fairies in your alliance that gain you favor points. Each card represents a single fairy from one of the five families. Each family has a unique power that enables you to improve your alliance and thwart opponents. Each round, you choose a single fairy, playing it into your alliance tableau, then resolve the family power. Easy, except that with all those powers, fairies don't seem to stay in one alliance for long. They tend to be...fickle. In more detail, to set up before the game, players decide which five fairy suits to use in the game from the 22 suits included in the box. In each round, you are dealt three cards; you look at them, decide on the order in which to stack them, then pass that stack to another player. You'll receive a stack in turn, which is in effect a "press your luck" deck created by an opponent. You look at the top card, then decide whether to keep it or discard it and draw the next card, which you can also discard in favor of the third card. Once the "press your luck" draw is complete, each player has one fairy card in hand, which they play into their alliance, then resolve in order starting with whoever played the card with the highest favor. After the fifth round, players score each fairy suit in their alliances, and because fairies want equal influence in an alliance, scores are based on an inverse scoring curve: 1 card of a suit: Score its favor value. 2 cards: Score 0 points. 3-4 cards: Lose points equal to the card of this suit with the highest favor. 5 or more cards of a suit: Score the summed value of all these cards. The player with the highest favor score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
12–30 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Glenn Cotter

Artists

1
Amy Brown

Publishers

1
BARD Games LLC

Linked items

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