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Fickle box art

Fickle

Players

3-5

Time

12-30

Age

12+

Weight

1.8

Rating

6.91

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Fickle has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is less emphasis on cooperation in the game.

Replay value

Fickle offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new and impactful content. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Fickle scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, offering a balance between accessibility and depth. Overall, Fickle has a strong replayability score, making it a game that can be enjoyed and experienced in fresh and engaging ways over multiple playthroughs.

Luck profile

Fickle has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.

Overview

Your goal in Fickle, an inverse set collection card game, is to build the strongest fairy alliance over five rounds and win the Queen's crown. You do this by keeping fairies in your alliance that gain you favor points. Each card represents a single fairy from one of the five families. Each family has a unique power that enables you to improve your alliance and thwart opponents. Each round, you choose a single fairy, playing it into your alliance tableau, then resolve the family power. Easy, except that with all those powers, fairies don't seem to stay in one alliance for long. They tend to be...fickle. In more detail, to set up before the game, players decide which five fairy suits to use in the game from the 22 suits included in the box. In each round, you are dealt three cards; you look at them, decide on the order in which to stack them, then pass that stack to another player. You'll receive a stack in turn, which is in effect a "press your luck" deck created by an opponent. You look at the top card, then decide whether to keep it or discard it and draw the next card, which you can also discard in favor of the third card. Once the "press your luck" draw is complete, each player has one fairy card in hand, which they play into their alliance, then resolve in order starting with whoever played the card with the highest favor. After the fifth round, players score each fairy suit in their alliances, and because fairies want equal influence in an alliance, scores are based on an inverse scoring curve: 1 card of a suit: Score its favor value. 2 cards: Score 0 points. 3-4 cards: Lose points equal to the card of this suit with the highest favor. 5 or more cards of a suit: Score the summed value of all these cards. The player with the highest favor score wins.

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Credits

Designers

1
Glenn Cotter

Artists

1
Amy Brown

Publishers

1
BARD Games LLC

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