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War Of Supremacy box art
2019 Ranked #15,173

War Of Supremacy

This king-of-the-hill fantasy card game has gods deploy creatures and spells to control territories and claim enough to win. Every defender becomes the next target, while alliances and tactical attacks can reshape control.

Card Game Fantasy King of the Hill Push Your Luck

Players

2-5

Play time

30-60 min

Age

13+

Complexity

2.33/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world of Mahlor; filled with mythical races, breathtaking lands, amazing creatures and mesmerizing magic is being torn apart. The Gods, who were once, long ago working in unity to bring the world together, are now competing and fighting with each other for world control.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world of Mahlor; filled with mythical races, breathtaking lands, amazing creatures and mesmerizing magic is being torn apart. The Gods, who were once, long ago working in unity to bring the world together, are now competing and fighting with each other for world control. You, as one of the newer Gods must strategically use your acquired creatures and spells to win the Territories all Gods are desperately fighting for. Take what is yours, take what you deserve. Complete and utter supremacy. Core Gameplay War of Supremacy is a free-for-all, king-of-the-hill style, fantasy card game in which all players are fighting over a centralized Territory: a battleground in which all players want to take control of and ultimately win in order to claim it as their own. If a player gains control over a number of territories they will control enough of the world to win the game. With all players fighting for themselves, the battlefield becomes an all-in brawl with only one winner. Players take turns, using creatures from their hand to attack the opponent’s creatures currently defending the Territory. If a player manages to defeat the defending creatures, they take control of the Territory, placing all their creatures used in the attack into defense. That player will then become the defender in which all other players are trying to defeat. If a player manages to defend against all opponents, then they win the Territory and take it as a victory point. Players can also win a Territory by building up enough score in their attack or defense to win the Territory outright before others get a chance. Players can combine creatures with spell cards that offer a wide range of game changing effects. Master your tactics, form alliances and make enemies, and have a little bit of luck to win.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30–60 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Nathan Everett

Artists

4
Sergey Ashihmin Anil Baydir CJ Centeno Roman Jircik

Publishers

1
Lost Treasure Games

Linked items

No published linked games yet.