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Cerebria: The Card Game box art
Rich game profile

Cerebria: The Card Game

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game, the players build their Mindsets, filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse, a d...

Players

2-5

Time

15-30

Age

14+

Weight

2.14

Rating

6.41

Should this hit the table?

Quick read before the metadata.

Cerebria: The Card Game has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Cerebria: The Card Game has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

Cerebria: The Card Game has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

Cerebria: The Card Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Cerebria: the Card Game focuses on occasions when the landscape of your mind interacts with the world and other people. In this turn-based card game, the players build their Mindsets, filling it up with Bliss or Gloom Emotions. The outside world is represented by the Impulse, a dynamically changing pool of available Emotion cards. Whenever the Impulse is emptied of Emotions, each player's Mindset is scored, granting Bliss or Gloom Identity Fragments. The goal of the game is to collect enough Fragments to fully develop the Identity. Players can get Fragments by invoking Emotions into their Mindset, however, these Fragments can be spent for the effect of the Emotions' Abilities, so it is up to the players to decide wether they hold on to their victory points or spend some of them to be more efficient. Emotion effects can interact with other Mindsets, other players' hands, the Impulse, but can be cancelled by discarding Emotions of the matching type. The game ends if one of the players manages to build a fully single-minded (collecting eight or more of one type of Fragment) or a balanced personality (collecting five or more of both Fragment types). The game consists of 96 Emotion cards, 80 Identity Fragments, 5 player aid cards and a Mood Marker. —description from the publisher

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Credits

People and publishers

Designers

2
István Pócsi Frigyes Sch?berl

Artists

3
Pedro A. Alberto Vill? Farkas Jamie Sichel

Publishers

1
Mindclash Games

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