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Scoundrel Society box art

Scoundrel Society

Players

2-5

Time

30-45

Age

14+

Weight

1.83

Rating

6.51

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Scoundrel Society offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Scoundrel Society has a strong replayability score of 7.6.

Luck profile

The final luck score for Scoundrel Society is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The season is upon us once more: the time of year when the carefree rich escape from their oh-so-trying lives to idyllic retreats both near and far—and when we of The Society invite ourselves to their soirees, derbies, and day-to-day routines to play our annual game. This year’s mark has been carefully selected, and Constable Cramphorn is hot on our trail. And did I mention that you should watch your back? After all, stealing from a Society member is just as entertaining as fleecing a mark. So, do you have the lightest fingers, the snappiest patter, and the most disarming smile...or is this the year when you get nicked? Scoundrel Society is the first Small Box/Big Fun game from Action Phase Games where players take on the role of a member of The Society, a gathering of notable con artists who come together once a year to show off their craft by proving who can steal the most loot from the mark without getting caught. Loot is lifted from the mark by playing one of five action cards, most of which work best when played alone. But tread carefully: while many pieces of loot have unique abilities that can affect the game, each carries a suspicion value. So when Constable Cramphorn is revealed from the last ten cards of the loot deck, the player with the highest suspicion score is apprehended, leaving the rest to compare the value of their ill-gotten gains to determine who is the most dirty and rotten of the Scoundrel Society.

Editions

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Credits

Designers

2
Travis R. Chance Nick Little (I)

Artists

3
Catherine Batka Scott Hartman Kathryn Steele

Publishers

2
Action Phase Games MeepleBR

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