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Orcquest box art

Orcquest

Players

2-6

Time

15-45

Age

14+

Weight

1.8

Rating

6.72

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

OrcQuest has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, OrcQuest has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Orcquest is 6.33 out of 10. The game has a notable but not exclusive impact of randomness on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced role.

Overview

We are orcs! We have come to rob you, see your houses burn down, and blow your heads off! We're done being victims of your heroes in tights and shining armor! In this world, we are the heroes! In OrcQuest, you are about to embody a gang of green skins, and being mean is good. Brawls, traps, treasures, captures and cheap shots are on the menu, and you're gonna love it! OrcQuest is a fast-paced card game in which violence and dirty tricks are the keys to victory. Even our dice are sharp enough to slash our enemies. Be bad, be strong, be orc! In more detail, you want to be the richest green skin alive at the end of the raid. Every turn, you take a card from the draw pile, then you have to play one challenge card: Brawl, Trap or Capture. You can also play other cards: one Magic stuff, one Treasure, and as many Cheapshot as you want to help you. The dice determine the result of the challenge. If you succeed, you get the reward (gold, life points...). If you fail, you can lose life points, gains, cards... and maybe you will not be alone. Every player can interact during the turn of the others, using Cheapshots or Magic stuff. When the draw pile is empty, one last turn is played. This is the final phase. Some cards can be played only at this moment — if you manage to keep them in your hand...

Editions

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Credits

Designers

2
Yoann Bugny Thomas Maufroid

Artists

3
Nicolas Amoroso Loïc Muzy Daniel Zrom

Publishers

1
Maze Games

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