Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Cogs and Commissars is a "take that" drafting card game about the glorious robot revolution. Become your robot party's Propaganda Minister and win the citizens over to your revolutionary cause!
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Take That
Direct negative effects at selected opponents.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Cogs and Commissars is a "take that" drafting card game about the glorious robot revolution. Become your robot party's Propaganda Minister and win the citizens over to your revolutionary cause! Use every trick in the dystopian book to brainwash the masses and stop your opponents in their treads! At its core, Cogs and Commissars is a casual drafting game about growing/stealing a following of robots. Your seven-card hand determines which actions are available to you that round. Hand management is key; look for winning combinations. During your turn, you might rouse the proletariat, reprogram the bourgeoisie, or even recruit valuable commissars. Each of these citizens are worth points; when you have 15 points of citizens, you may attempt a revolution! The first player to successfully pull off playing their revolution card wins. —description from the publisher