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The Malaysian Dream box art

The Malaysian Dream

Players

2-6

Time

20-40

Age

12+

Weight

1

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Malaysian Dream has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Malaysian Dream has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The Malaysian Dream has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

The Malaysian Dream by MGAG is an interactive card game where you can sabotage, complain, and pay your way to be the perfect Malaysian! You play as one of six Malaysian Personalities, each with a unique power that you can use once per turn. The goal of the game is to collect as many dreams as you can, and the game ends when all of dreams are bought. You can buy the Dream Cards with Cash Cards, gain them using Action Cards, or steal it from other players. At your turn, draw two cards first, then play up to 3 actions which can be: playing an action card from your hand depositing money in bank (cards from hand to table) buy a dream using money in bank use personalities' unique power —description from the publisher

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Credits

Designers

1
MGAG

Artists

1
Wai Mei Theresa Syn

Publishers

1
(Self-Published)

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