Table feel
Frantic has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.
In Frantic, you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards, the remaining players count the points in their hand. When a player reaches the agreed maximum score, the player with the lowest score wins....
Players
2-8
Time
5-45
Age
12+
Weight
1.63
Rating
6.51
Should this hit the table?
Frantic has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Frantic has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is limited emphasis on cooperation in the game.
Frantic has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, it offers a good balance between easiness and depth.
Frantic has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In Frantic, you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards, the remaining players count the points in their hand. When a player reaches the agreed maximum score, the player with the lowest score wins. If you can't or don't want to play a card, you draw one from the deck. There are four colors with numbers from 1 to 9. You can either play color on color or number on number. Sounds boring so far, doesn't it? Well, that's why we have the special cards. For example, have someone draw four cards from the deck, or give a fellow player two cards out of your hand. And the fun part: You always get to choose who gets these cards! But wait, there's more: We come to the black cards, also numbered from 1 to 9. You can play these only on a number, not on the same color, and every time a black card is played, it activates an event card. These event cards go from Friday, the Thirteenth — where nothing happens – to Tornado, where all hand cards get shuffled together and handed out again.
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