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Frantic box art
2015 Ranked #5,918

Frantic

A hand-shedding card game where players discard cards to avoid accumulating points over several rounds. Targeted special cards and disruptive black-card events let players burden rivals, scramble hands, and turn a safe position into trouble.

Card Game Humor Open Drafting Take That

Players

2-8

Play time

5-45 min

Age

12+

Complexity

1.63/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Frantic, you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards, the remaining players count the points in their hand.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Frantic, you start with seven cards and try to get rid of your cards as quickly as possible. If a player has discarded all their cards, the remaining players count the points in their hand. When a player reaches the agreed maximum score, the player with the lowest score wins. If you can't or don't want to play a card, you draw one from the deck. There are four colors with numbers from 1 to 9. You can either play color on color or number on number. Sounds boring so far, doesn't it? Well, that's why we have the special cards. For example, have someone draw four cards from the deck, or give a fellow player two cards out of your hand. And the fun part: You always get to choose who gets these cards! But wait, there's more: We come to the black cards, also numbered from 1 to 9. You can play these only on a number, not on the same color, and every time a black card is played, it activates an event card. These event cards go from Friday, the Thirteenth — where nothing happens – to Tornado, where all hand cards get shuffled together and handed out again.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
3–8
Play time
5–45 min
Age
12+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

4
Fabian Engeler Pascal Frick Pierre Lippuner Stefan Weisskopf

Artists

1
Pierre Lippuner

Publishers

1
Rulefactory

Linked items

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